using Godot;
using System;

public partial class Player : Sprite2D
{
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
	}

	public void OnAeradEnter2D(Area2D area)
	{
		GD.Print("我碰到了->"+ area.GetParent().Name);
	}
}
